Showing posts with label usability. Show all posts
Showing posts with label usability. Show all posts

Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) Review

Contextual Design: Defining Customer-Centered Systems (Interactive Technologies)
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Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) ReviewI've been searching all over for good guides to the *process* of human-centered design as opposed to the techniques for good UI: This book is excellent on two counts
1. The principles and methods you advocate
2. The lack of competition, but this doesn't distract from the quality of the book.
There are lots of books on how to do UI, but they all concentrate upon the widgets. This is the only one I have seen that really tells you how to go out and collect customer data, and then, what to do about it. I also like the way it deals with UI design -- do it only after the analysis -- resist the temptation to start the design too soon.Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) Overview

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Designing for the Digital Age: How to Create Human-Centered Products and Services Review

Designing for the Digital Age: How to Create Human-Centered Products and Services
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Designing for the Digital Age: How to Create Human-Centered Products and Services ReviewKim Goodwin has written a book that I've been hoping for for years.
It's the book I turn to when I want thorough yet approachable guidance or reminders for how to do design.
I told a colleague of mine: "Finally! The textbook and handbook for the practice of interaction design!" Much inspiring and useful work has come before, but I haven't found such a comprehensive and useful how-to book for practicing and aspiring interaction designers.
If I could only have three books on my shelf to refer to in my interaction design (or if I were on a desert island where I was going to be designing interactive systems with people), I'd have:
* Kim Goodwin's Designing for the Digital Age for process,
* Jennifer Tidwell's Designing Interfaces for patterns, and
* Alan Cooper et al's About Face (3) for principles.Designing for the Digital Age: How to Create Human-Centered Products and Services Overview

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